Tuesday, November 17, 2009

Resident Evil: The Darkside Chronicles

Last Thursday saw the trailer go live for the new Capcom "Resident Evil" game. Essentially this is the lastest in the popular zombie killing series of games, featuring all the blood, guts and gore that would be expected.

What wasn't expected was the takeover video ad that turned an otherwise normal webpage into a zombie rampaged mess. Allowing users to both watch and play the new game. This is seriously cool...



Mona Hamilton, VP-marketing at Capcom, said "This is the first time users can interact and actually play the game inside the trailer, it really allows people to experience that surprise horror and fear. ... It was designed to take the experience to the next level."

GameTrailers.com, part of the MTV Networks entertainment unit inside Spike Digital, and JVST, San Francisco, worked with Capcom to create the interactive trailer. Unfortunately the interactive nature of the trailer means that it is only available on the GameTrailers site, however, there is an impressive advertising suite backing up this element of the campaign across the US market. Unusually, all this advertising is driving users to GameTrailers.com rather then a dedicated campaign microsite.

Brad Winters, general manager for GameTrailers.com, said "It's a captive audience with people coming to the site for nothing other than to watch game videos. ... This engages the audience more than just watching a video and if you can get them involved in the content, it's going to make more of an impression."

This is the first interactive trailer that GameTrailers.com has hosted, and while Winters doesn't see it taking over the traditional trailer, he did say "I think we'll see this kind of interactivity more and more as part of marketing plans. ... And not just for video games and movies, but it's an opportunity for anyone creating video content [for their brand]."

Sunday, November 15, 2009

Augmented Reality: Esquire Magazine


Last Monday Esquire revealed that they would once again be pushing the boundaries of print. As I'm sure everyone will remember, Esquire's first foray into enhanced print was with their ePaper 75th Anniversary issue, and following that they did their brilliant split cover. This time, however, it's Augmented Reality that is their enhancement of choice.

For their December issue Esquire have developed an Augmented Reality cover featuring none other then Robert Downey Jr.. Downey introduces the issue and does a brief plug for the upcoming Sherlock Holmes movie. The real fun comes in with a host of bonus content that is accessed and controlled on the Esquire website by installing an app and interacting with the Augmented Reality marker.

In the following video, Editor-in-Chief, David Granger, runs through the features. An example given is for the issue’s fashion features, which, by tilting the magazine in different directions, allows you to adjust the the weather in the shots with the model's changing to suit the new conditions.

Saturday, November 14, 2009

Facebook & Sports

For most Irish (and indeed French) people, there is only one thing to think about today - where will I watch the match? Of course if you were lucky enough to grab yourself a ticket to Croke Park your question is already answered, but what about the rest of us?

Perhaps Facebook is the answer?

Seriously!

Let me back track to late October. On the 22nd October, Nike did something really cool. They invited Arsenal midfielder Cesc Fàbregas to take over the Nike Facebook page for an interactive Q&A session with fans from around the world. For 90 minutes Cesc answered questions about Arsenal's Champions League match against AZ Alkmaar. The event also featured behind-the-scenes photos from the game that were posted to the Facebook page.

With 3 days to go before the event even took place, over 800 people had signed-up to participate, with a further 400 plus questions lined up for Cesc to answer. So even though Cesc is a Nike football ambassador and is regularly featured on TV spots and advertising campaigns (see the video below for the recent Total Control campaign), this was without question a new move for Nike and AKQA, who worked on the project for them.



But what does any of this have to do with today's World Cup Qualifier play-off between Ireland and France?

Well, as I said: Facebook.

Nike aren't the only brand to be pushing the boundary on what Facebook can do, and what it can provide for its users. Carlsberg are doing an A1 job on providing engagement and interactivity in a way that is absolutely brilliant.

For today's match, the Carlsberg Facebook Page is giving fans the ability to follow the match live, give their views and opinions through a live match chat and opinion polls, and give real-time reviews of each players performance through an interactive rating card. This is seriously cool, and aside from being a great example of what Facebook as a platform can do, this is a clear indication of how the public's viewing habits have changed in the last 12 to 24 months.

People crave interaction. No one wants to be a spectator, they want to be a participant. They want to share their opinion, become part of the event, and feel like they are actually involved. Social Media is allowing that. Social Media is giving everyone, everywhere, all the time, the ability to take part. In many ways it's the perfect tagline or brand ident - 'Take Part'. And lets face it, it's only going to get better.

Thursday, November 12, 2009

Lonely Planet Google Wave App

Google Wave has exploded in the last month with round after round of invitations growing its user base rapidly. However, one thing has alluded the service and driven a charge of companies to be the first to overcome it: the introduction of a Wave App.

Following a number of beta trials, it looks like Lonely Planet may be the first to get there. The guidebook maker has created a trip planning tool that works through Google Wave, to allow users to create trip itineraries in real time with advice and collaboration from other users.

The application, Trippy, loads a map that contains Lonely Planet recommendations and reviews. Then using a drag and drop interface, points of interest can be selected and assigned dates and times for your trips.

Chris Boden, Lonely Planet's director of mobile and innovation, said, "The Trippy gadget turns trip planning into a collaborative activity, enabling a group of users to create itineraries together in real time."

Lonely Planet has also recently launched a series of augmented reality apps for Google Android handsets. The apps provide Compass Guides that highlight points of interest in various cities, through a visual real time interface. Combined with Android's GPS, the app detects your exact location with the internal compass determining where you are looking. These apps are, unfortunately, only available in the US via the Android Market.


Wednesday, November 11, 2009

Eyeblaster Research Global Benchmark Report 2009


When it comes to display advertising there are a multitude of different formats that can be used; different dimensions, different formats, different engagement techniques. However, when it comes to producing really special, highly engaging, richly interactive ads that users will remember long after a campaign has ceased, there really is only two words to remember - Rich Media.

Rich Media refers to ads that have a much higher file size (300kb plus) then standard flash ads. They usually incorporate interactive and engagement techniques that focus on delivering in-banner content. This may be video or gaming, or any number of other interactive techniques that were once confined to websites. The downside is of course that Rich Media adserving is generally much more expensive. So you're left with a decision: do I spend more on development and adserving?

Well the question then becomes, what are the real advantages of using Rich Media when it comes to cold hard engagement metrics. Basically, how much better will I engage with my target audience if I use Rich Media?

A new study conducted by Eyeblaster reinforces the idea that video and 'expanding' are the key factors in driving increased engagement. The Global Benchmark Report 2009 shows that expandable ads have the highest interaction rate of all rich media formats. The report goes on to show that keeping content fresh by continually changing the imagry, copy and sound or video, will increase your interaction rates even further.

The report is divided into two parts: The first provides an analysis of the benchmark’s numbers in the context of a prevalent industry question. The second provides a general overview of the benchmarks and a review of changes from the last edition. The report was written based on the analysis of data from more than 250,000 ads in all sizes and formats served in the 12 months starting July 2008. The full report can be downloaded here.